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I did modding work for 10 years, prior to game development, in which I was able to study how game engines worked in terms of programming and art integration. I am able to bring those experiences and knowledge to the game engines such as Unreal and Unity.

Silmarillion - Total Conversion Project

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Game: Mount&Blade: Bannerlord
Type: Action, RPG.
Platforms: PC
Team size: 25+
Project Length: 8 months and going...
Skill Focus / Responsibilities: Project management, programming, asset creation, concept art, game design, teaching, level design
Engine and Tools: Bannerlord's Game Engine, Unity, Visual Studio, DotPeek, Maya, Substance Painter, Zbrush, Photoshop, Illustrator, After Effects, Premiere, GitHUB, Trello, Discord

Summary of Contributions

So far, I created a team of amateurs and professionals by either recruiting them or their own interest in project by contacting us to join. 

I created an in-depth lore documentation regarding the material we based our world on and taught our loremasters to work on it systematically.

I did concept art and paintings to solidify our art style and have an art direction regarding the lookdev of the world.

I am checking up on team on a daily basis and conducting discussions about how the mod should be.

We also got featured in Rock, Paper and Shotgun and got interviewed! You can find our article in About Me section.

Currently, I am doing 3D and continuing to produce concept art for the project, meanwhile still working on the game design. 

We are in pre-production phase.

Star Wars: Bear Force 2

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Summary of Contributions

I contributed to game design of the game, in terms of weapons balancing and how the mod felt in a medieval game.

I did a binocular animation for the project, design its game logo and a loading screen.

After some time in the team, I was tasked with heading the total-conversion singleplayer version of the project, which didn't come to fruititon due to sheer scope it needs to have to be as entertaining as multiplayer was. In that proejct, I was managing the project in collaboration with mod's leader at the time and other members. I was mostly doing coding in a specific language to the game, which was similar to Python and contributed to the game design.

Release: 2016

Game: Mount&Blade: Warband

Type: Action, RPG.

Platforms: PC

Team size: 15+

Project Length: 3 months.

Skill Focus / Responsibilities: Game Design, Animation, 2D assets, Game Logo

Engine and Tools: Warband's Game Engine, Photoshop, Notepad++,  Discord, Blender

Stats

Downloads: 200k+

Overall reception: 9 / 10

2015 Mod of the Year, Editor's Choice, Moddb

Sevenheart - Total Conversion Project

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Release: April, 2018.
Game: Mount&Blade: Warband
Type: Action, RPG.
Platforms: PC
Team size: 1
Project Length: 9 months.
Skill Focus / Responsibilities: Project management, programming, asset creation, concept art, game design, teaching, level design
Engine and Tools: Warband's Game Engine, Photoshop, Illustrator, After Effects, Notepad++, Premiere, Discord, Blender, Python, LUA

Summary of Contributions

I built on the sandbox mechanics of the game by iterating on its loops, adding new mechanics and features, giving people more tools to immerse themselves in this world.

I did 3D in blender, adding more items.

I crafted a huge story that evolved around orders and secret organizations, guiding the player in this vast world filled with events.

I did tens of level design for the unique locations integrated.

I also did animations for bunch of poses and special moves - such as dual wielding.

Stats

Downloads: 100k+

Overall reception: 8.1 / 10

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