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Unrelenting - Hack N Slash Game for iOS
Summary of Contributions
I was initially part of a team of 3 in the beginning, but they both dropped the course in first 2 weeks. I was able to do all the tasks as a solo developer.
Joined weekly feedback and discussion sessions.
I coded everything from scratch, outsourced some of the assets due to workload in a narrow range of time.
I also handled the unity store integration and ads.
Release: School project, 2nd year
Type: Action, Hack`n` Slash
Team size: 1
Project Length: 3 months
Skill Focus / Responsibilities: Asset creation, level design, game design, music, programming (C#), UI/UX
Engine and Tools: Unity, Maya, Photoshop, Substance Painter, Visual Studio, FLStudio, UnityAds
- Point-and-click combat
- High graphic fidelity
- Basic economy, in which you can earn coins and spend it to get stronger
- Good performance on mobile phones while maintaining a decent graphic quality
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