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Memento Mori


Release: 2020
Type: Casual Puzzle Game
Platforms: PC
Team size: 6
Project Length: 4 Days
Skill Focus / Responsibilities: Asset creation, level design, game design, music, UI/UX
Engine and Tools: Unity, Maya, Photoshop, Substance Painter
Summary of Contributions
I was part of a team, in which I did some managing and leading in dividing up the tasks and coming up with initial game idea.
Handled the usage of git and taugh them how to use GitHub.
Did all the 3D assets in the game, outsourced some of the others. Made sure copyrights were not an issue.
Handled the integration of flying birds to add extra immersion.
Contributed to the game design throughout the process and made sure scope was just right for 4 days.
Made for Centennial Jam.
Plastics, please
Made for Game Jobs Live jam.


Release: 2021
Type: Casual Puzzle/Sim Game
Platforms: PC
Team size: 2
Project Length: 10 days
Skill Focus / Responsibilities: Programming, UI/UX, Game Design, Cinematography
Engine and Tools: Unity, Photoshop
Summary of Contributions
I was part of a team, in which I did some managing and leading in dividing up the tasks and coming up with initial game idea.
Handled the usage of git and taugh them how to use GitHub.
Did all the 3D assets in the game, outsourced some of the others. Made sure copyrights were not an issue.
Handled the integration of flying birds to add extra immersion.
Contributed to the game design throughout the process and made sure scope was just right for 4 days.
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